Crafting Costs Adjustments
Please note that this system is subject to ongoing updates, and a full explanation of any changes to the crafting cost structure will be provided as the game develops.
Crafting is a vital part of the game’s economy, allowing players to create valuable items using in-game resources. The economic algorithms include a mechanism to adjust the costs associated with crafting, ensuring that the system remains fair and responsive to the game’s economic conditions.
Material Cost Fluctuations: The algorithm adjusts the amount of materials required to craft items based on their availability and demand within the game. If certain materials become too scarce or too abundant, the algorithm will increase or decrease the crafting costs accordingly.
Crafting Fee Balancing: In addition to material costs, crafting may require a fee paid in in-game currency or CTL tokens. The algorithm can adjust these fees to ensure they remain in line with the current economic climate, preventing either overpricing or underpricing of crafted goods.
Rare Item Creation: For rare or high-value items, the algorithm ensures that the crafting process remains challenging and resource-intensive, maintaining the rarity and value of these items in the marketplace.
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