Dynamic Reward System
This system is subject to change as the game grows, and detailed information on any updates to the reward distribution process will be shared with the community.
The Dynamic Reward System is a core component of the game’s economic algorithms. It adjusts the rewards players receive from missions, quests, and other in-game activities based on various factors such as player activity, the number of active players, and the overall state of the in-game economy and token condition.
Activity-Based Adjustments: The algorithm monitors player activity levels/progression in real-time. If there is a surge in active players or completed missions, the algorithm may decrease the rewards to prevent inflation and ensure the token supply remains controlled. Conversely, if player activity drops, the system may increase rewards to incentivize participation.
Token Supply Management: By dynamically adjusting the number of tokens awarded through gameplay, the algorithm helps regulate the total supply of CTL tokens in circulation. This prevents an oversupply of tokens, which could devalue the currency, and maintains a healthy balance between token generation and spending.
Difficulty Scaling: The system also considers the difficulty of tasks when determining rewards. Harder tasks yield higher rewards, but the algorithm ensures that these rewards are proportional to the effort required, maintaining a balance between challenge and compensation.
Last updated